I've always been a big fan of Bond, but for me the best was the original: Sean Connery. So here he is, modeled in Zbrush (and Mudbox for texturing and the final fine tuning of the sculpt) I used TexturingXYZ maps for most of the pore detail in addition to hand sculpting. Rendered in Maya using Arnold (GPU) and Xgen for hair
A 3d 'lenticular' image I made with my render.